It was a jam-packed week but Nintendo goes all out with several big re-releases for Switch.
Last week saw the following games hit your screens:
L.A. Noire – Nintendo Switch
LEGO Marvel Superheroes 2
Rocket League – Nintendo Switch
The Elder Scrolls V: Skyrim – Nintendo Switch
Pokémon Ultra Sun and Moon
Star Wars Battlefront 2
The Sims 4
Battlefront II causes controversy, again
EA promises “constant adjustment” to their monetisation model but players still don’t believe it’s enough.
Battlefront II has been surrounded by a tainted aura since its beta stage and it seems it hasn’t improved much since the public backlash. Microtransactions are already a burning topic at the moment and EA’s latest Star Wars title has added fuel to the fire, and by fuelling the fire we mean emptying a petrol tanker on to it.
Initially, PC Gamer reported that characters such as Luke Skywalker cost 60,000 credits to unlock, and that at the current rate credits are awarded this would take up to 40 hours to achieve, which for one character unlock is excessive to say the least.
“We selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch,” EA’s Community team posted on Reddit. “We’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.”
With regards to earning credits, the spokesperson added: “We’re looking at the results daily and will be continuing to tune this to ensure that players feel a meaningful sense of reward for the time they spend with Battlefront 2.”
Believe it or not EA followed through and reduced the amount of credits needed to unlock the top heroes by 75%. Great news, except a review on GameInformer suggests that the number of credits awarded has also been slashed by 75%. The example given is the end of the campaign, which previously gave players 20,000 credits, now only gives 5,000.
It will be interesting to see if any of these “constant adjustments” will end up benefitting players…
Snapchat could become mobile gaming platform
Mobile gaming giant Tencent invests significantly in company.
Snap Inc recently revealed that Tencent has purchased 145.8 million of its shares, in what is believed to be an investment as a strategic partner rather than a takeover attempt.
Tencent has suggested that they will have be working closely with Snap, helping the firm identify new areas of growth, especially in their area of expertise, monetisation of mobile gaming.
“The investment enables Tencent to explore co-operation opportunities with the company on mobile games publishing and newsfeed as well as to share its financial returns from the growth of its businesses and monetisation in the future,” their statement reads.
Tencent’s reach in the games industry is extensive to say the least. It has invested in or acquired teams behind League of Legends, Clash of Clans, Epic Games (creators of the Unreal Engine) and more. So the potential for Snapchat’s future seems optimistic to say the least.